Hannah Faesenkloet, dsdn 142
– HouseBuilder
Class or Classes: A classification of data and behaviour which may be used to instantiate objects which fit the description.
For my project I created a short stop-motion clip to represent a ‘class’. In the clip, a blueprint of a house is drawn and created. This is to show the collection of data and behaviour to describe eventual objects. The blueprint is then passed on to a factory builder who turns the blueprint into an actual three-dimensional structure of the drawn house. This represents the class being used to generate objects. The factory builder is able to go back to the blueprint and use them to change the outcome of the final 3D structure, for example, the colour and position of the front door can change or extra windows are added to the bottom floor. Towards the end of the clip the builder continually creates 3D houses that have slight differences. This shows that although the class has been created and used to generate objects, it can be added and altered to create objects that are different. 
The first letter of a class name is different from other variables; it is usually uppercase hence the reason the name of the movie is spelt ‘HouseBuilder’.
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